technology
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Code in Every Class by Kevin Brookhauser and Ria Megnin
Code in Every Class by Kevin Brookhouser My rating: 4 of 5 stars A powerful little read that zips by. Although I’m personally working on my entry-level Lightbot skills, I really like how Kevin Brookhouser opens up with pseudo-coding activities to create a coding mindset and then works towards more and more challenging materials. The…
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Characterizing reluctant learners in online learning
When I think about the general characteristics of the students who take my online ENG4C class, my learners: Struggle with task completion Struggle with goal-setting Struggle with time management Lead nearly adult lives Are studying independently from their parents Do you have learners like that? How would you generally characterize your reluctant learners? When I…
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Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
I don’t think of myself as a gamer. I have been known to play lots of those Flash-based Facebook games with my Candy Crush Saga friends, and occasionally a great puzzle-based novella will come along like Gabriel Knight 2, Syberia or Ripper that I devour, but generally I didn’t think they were a big part…
Black & White, book reviews, Candy Crush Saga, collection development, definition of literacy, digital identity, Eagles Flight, educational research, educational technology, Epic Winners, Gabriel Knight 2, Game of Thrones Ascent, game-based learning, games for change, information literacy, inquiry-based learning, Jane McGonigal, Lemonade Stand, library leadership, Librarygame, literacy promotion, McGonigal, meaningful games, non-fiction, Plants vs. Zombies, professional development, Quest to Learn, Reality is Broken, Ripper, school librarian, secondary school library, secondary school teacher, serious games, Sim City, Spore, student-centred learning, Syberia, teacher-librarian, technology, technology integration, The Audience, the game, The Sims, transliteracy, Twitter, Will Wright -
Storify: CaneLearn summit for K-12 Online & Blended Learning
[View the story “#CaneLearn A Canadian K-12 Summit on Online and Blended learning” on Storify]
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Presentation: Redefining reading for Milennials
I start off trying to set context for 4 variables in redefining reading: reader, user, hardware and software using myself as the reader/user. Then I add in various perspectives on how digital reading is changing reading and finally I suggest that teachers and teacher-librarians can play a key role in levelling the playing field for…
Audible, David Warlick, definition of literacy, digital literacy, Don Tapscott, Doug Achterman, Foxit, Goodreads, information literacy, Jim Collins, Koehler, learning commons, literacy promotion, Milennials, Mishra, Nicholas Carr, Penny Kittle, Redefining reading, Ruben Puentedura, SAMR, school librarian, Scott McCloud, secondary school library, Sonia Livingstone, struggling reader, student-centred learning, technology, technology integration, TPACK, transliteracy
