student-centred learning
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The pillars of my teaching are shifting
I’ve only read Chapters 1 and 2 (and 10) in Garfield Gini-Newman and Roland Case’s Creating Thinking Classrooms, but I can feel the foundation of my beliefs, the pillars of my teaching and the roof of my practice shifting. I’m looking through two of my school roles as I read this book. Firstly, I have to…
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Launching a book club with a riddle
My White Pine book club is growing stale. The same few students join every year (which is awesome) but I’m not reaching as far as I’d like to in my secondary school of 1200 students. So I’m trying an additional book club this year in a different format. The book I’ve chosen is “This Dark…
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Reading in a Participatory Culture by Henry Jenkins and Wyn Kelley
Jenkins and Kelley offer an optimistic alternative to Carr’s The Shallows: What the Internet is doing to our Brains which is filled, as Jenkins claims, with “contemporary anxieties” (p. 10). The book offers instead this explanation: “As a society, we are still sorting through the long-term implications of these [media] changes. But one thing is…
book reviews, books, Code Switch, collection development, Collective intelligence, definition of literacy, educational research, Henry Jenkins, library leadership, literacy, literacy promotion, Negotiating Cultural Spaces, Nicholas Carr, Participatory Culture, professional development, reading, Reading in a Participatory Culture, research, school librarian, school library, secondary school library, secondary school teacher, struggling reader, student-centred learning, teacher-librarian, transliteracy, Wyn Kelley -
Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
I don’t think of myself as a gamer. I have been known to play lots of those Flash-based Facebook games with my Candy Crush Saga friends, and occasionally a great puzzle-based novella will come along like Gabriel Knight 2, Syberia or Ripper that I devour, but generally I didn’t think they were a big part…
Black & White, book reviews, Candy Crush Saga, collection development, definition of literacy, digital identity, Eagles Flight, educational research, educational technology, Epic Winners, Gabriel Knight 2, Game of Thrones Ascent, game-based learning, games for change, information literacy, inquiry-based learning, Jane McGonigal, Lemonade Stand, library leadership, Librarygame, literacy promotion, McGonigal, meaningful games, non-fiction, Plants vs. Zombies, professional development, Quest to Learn, Reality is Broken, Ripper, school librarian, secondary school library, secondary school teacher, serious games, Sim City, Spore, student-centred learning, Syberia, teacher-librarian, technology, technology integration, The Audience, the game, The Sims, transliteracy, Twitter, Will Wright -
Storify: CaneLearn summit for K-12 Online & Blended Learning
[View the story “#CaneLearn A Canadian K-12 Summit on Online and Blended learning” on Storify]
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Presentation: Redefining reading for Milennials
I start off trying to set context for 4 variables in redefining reading: reader, user, hardware and software using myself as the reader/user. Then I add in various perspectives on how digital reading is changing reading and finally I suggest that teachers and teacher-librarians can play a key role in levelling the playing field for…
Audible, David Warlick, definition of literacy, digital literacy, Don Tapscott, Doug Achterman, Foxit, Goodreads, information literacy, Jim Collins, Koehler, learning commons, literacy promotion, Milennials, Mishra, Nicholas Carr, Penny Kittle, Redefining reading, Ruben Puentedura, SAMR, school librarian, Scott McCloud, secondary school library, Sonia Livingstone, struggling reader, student-centred learning, technology, technology integration, TPACK, transliteracy
