non-fiction
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#BIT15Reads: The Innovators by Walter Isaacson
The Innovators: How a Group of Hackers, Geniuses and Geeks Created the Digital Revolution by Walter Isaacson My rating: 4 of 5 stars This book is a must-read for anyone who wants or needs to understand the evolution of the digital revolution. At times the computer science went over my head but for the most…
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#BIT15Reads: Spin by Clive Veroni
Spin: How Politics Has the Power to Turn Marketing on Its Head by Clive Veroni My rating: 5 of 5 stars Clive Veroni is a masterful writer and this is a timely book. Not until most of the way through this book does he reveal that his degree in English literature has served him well…
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This Changes Everything by Naomi Klein
Reading this book has changed my life.
Audible, book reviews, books, Canadian, capitalism, climate change, collection development, developing nations, economics, environmental law, Evergreen, Global warming, globalization, industrialization, infertility, minimum wage, Naomi Klein, non-fiction, ontario library association, secondary school library, slavery, This Changes Everything, world trade -
Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
I don’t think of myself as a gamer. I have been known to play lots of those Flash-based Facebook games with my Candy Crush Saga friends, and occasionally a great puzzle-based novella will come along like Gabriel Knight 2, Syberia or Ripper that I devour, but generally I didn’t think they were a big part…
Black & White, book reviews, Candy Crush Saga, collection development, definition of literacy, digital identity, Eagles Flight, educational research, educational technology, Epic Winners, Gabriel Knight 2, Game of Thrones Ascent, game-based learning, games for change, information literacy, inquiry-based learning, Jane McGonigal, Lemonade Stand, library leadership, Librarygame, literacy promotion, McGonigal, meaningful games, non-fiction, Plants vs. Zombies, professional development, Quest to Learn, Reality is Broken, Ripper, school librarian, secondary school library, secondary school teacher, serious games, Sim City, Spore, student-centred learning, Syberia, teacher-librarian, technology, technology integration, The Audience, the game, The Sims, transliteracy, Twitter, Will Wright